Lay down carpet markers as shown. 3 feet between the red and yellow markers, and 1 foot between the others. Establish a toss line 10 feet from the red line. Players alternate tosses, 4 discs each. The player with the disc furthest in the field (see photo - red disc on the blue line) gets to score their points. In this example, the red player is awarded 7 points. Discs that land on markers are awarded the points where the majority of the disc lies. Discs that go left or right of the markers is out of bounds. Play 5 rounds, total points wins. Or play to favorite number...41?
Build a square with the carpet markers. Each player chooses a cup (white or clear) and places it inside the square. Players alternate tosses, 4 discs each. Players are trying to Knock Out the other's cup completely out of the square. Knocked over cups are worth 1pt, knocked out cups are worth 2pts. Keep score, 11 pts wins.
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